STEM – Science Technology Engineering and Math
4-H Junior Robotics with NXT-G
The Junior 4-H robotics program offers 4-H'ers ages 8-13 an opportunity to learn basic programming skills in addition to teamwork, public speaking and other life skills. The robotics program utilizes the LEGO Mindstorms Robot with NXT-G software. Advanced Juniors may also use RobotC software. The program is a yearlong program. Participants utilize the national 4-H robotics curriculum as well as the software curriculum. Participants will build the REM robot, program the NXT robot, use advanced programming commands, make use of sensors in programming, and solve age appropriate research problems. Learn more about 4-H Junior Robotics.
4-H Junior Computer Challenge (10 & 11 year olds)
This program will prepare 4-H'ers for a digital economy by engaging them in hands-on computer science learning opportunities. Based off of the curriculum by code.org, participants will learn concepts such as conditions, algorithms, binary code, and debugging. These lessons will prepare 4-H'ers to use Scratch Jr. for the computer contest at 4-H project achievement days. Participants will create a program using Scratch Jr.; give a 3-5 minute presentation using key terms such as loops, debugging, conditionals, and algorithms; and understand the impact computer science has on the world around them.
4-H Cloverbud Robotics Curriculum with Dash
Research shows that if girls are not exposed to STEM (science, technology, engineering, and math) subjects by Kindergarten and minority boys by first grade, the chances of them pursing STEM decrease significantly as they grow older. This program will serve as a gateway both to the local county 4-H program and future STEM education. Learn more about 4-H Cloverbud Robotics.
4-H Cloverbud Robotics Curriculum with WeDo
Research shows that if girls are not exposed to STEM (science, technology, engineering, and math) subjects by Kindergarten and minority boys by first grade, the chances of them pursing STEM decrease significantly as they grow older. This program will serve as a gateway both to the local county 4-H program and future STEM education. Participants will: understand that robots are moving parts and need programmed instruction to perform behaviors, know that a program is a sequence of instructions for the robot to follow, create repeating instructions using loops, and program the robot to use sensors to feel and see what is around it. Learn more about 4-H Senior Robotics.
Robotics from MSUES CTO - Distance Education on Vimeo.
Publications
News
RAYMOND, Miss. -- The Mississippi State University Extension Service Center for 4-H Youth Development recently received a grant that will help close the digital divide in the state. The one-year, $53,000 grant from the National 4-H Council and Verizon will help implement the 4-H Tech Changemakers program. The program enlists 4-H members to teach digital skills that can provide more opportunities, including better jobs, to adults in their communities.
Fifty-seven Mississippi 4-H’ers received the highest honor given to youth civilians by the U.S. Senate and House of Representatives.
The Aug. 6 Congressional Award ceremony marks the 25th anniversary of the partnership between the Congressional Award Program and the Mississippi State University Extension Service 4-H Youth Development Program.
Success Stories
Junior 4-H’ers, ages 8–13, and Cloverbuds, ages 5–7, with a passion for STEAM—science, technology, engineering, art, and mathematics—gathered at Mississippi State University in late June for 4-H STEAM Day.
If a kid can be a modern-day Renaissance man, 4-H member Krishton “Kris” Johnson of Jackson fits the bill.
Building bridges. Programming robots. Presenting research.
Hundreds of Mississippi 4-H’ers looked for new solutions and ways to improve at the 2023 4-H Junior STEAM Day.